The Longing: A Gamer's Meditation
It's been a crazy winter in the city outside of the Crypt. One of the ways I've been relaxing is by delving into the depths of Steam, namely checking for games that are a few dollars. One of those I picked up recently was "The Longing," developed by Studio Seufz and published by Application Systems Heidelberg in 2020.
The Game follows a character named 'The Shade,' a simply designed, sweet-faced antropomorphic lump of coal with bright yellow eyes. He is the servant of a King who rules over an empty undergound kingdom. This King has tasked The Shade to watch over the kingdom while the King sleeps, and to awaken him in 400 days. This span of time passes in real time, meaning that if you did nothing to help The Shade pass the time more quickly, it would take more than a year to complete the game.
It's easy to sympathize with The Shade, and I found myself very protective of him before the first day had passed. He spends his time exploring slowly, reading books you can find for him, decorating his humble space and drawing. In a way, it was like looking in a mirror.
We live in what I think will be studied one day as a society of exceptional loneliness. We are kept apart by brutal schedules that we must maintain in order to feed and house ourselves, by technology that is marketed as connective but isolating by design, and by the loss of freedom of movement and third spaces that has become a marker of 21st century society. I think it is a strange coincidence that a game that is about waiting and isolation come out on March 5th, 2020, right as our world was about to be pushed into fear and loneliness on a scale that would maybe only be rivaled by the Spanish flu or Bubonic plague.
The Shade moves slowly through the sprawling, confusing cave system at the instruction of the player, sometimes chiming in with sad little thoughts about the circumstances it finds itself in. It worries about obeying the King as it explores further and further, thinks about its little home, interprets its dreams. Occasionally, the player is rewarded with short cutscenes of those dreams, the only moments in gameplay that take place above ground. The environments the Shade passes through, and the ambient music that accompanies it, are at once grand and somber. The illusration of the King in particular, looming large in the room right outside the Shade's home, has a mythic quaility about it.
Now that I am a few days into The Longing, I'm more often letting in run in the background as I write or play other games than I am actively playing. I think that's by design. It lulls you into waiting patiently as the Shade does, contemplating your own isolation while you help the poor thing along. It is a game that is uniquely of this time, a meditation on what we're doing in the world, staring at screens and grinding endlessly for small creature comforts. We are not very different from a tiny Shade, digging through stone and wandering endless tunnels, all while dreaming of his armchair. 10/10 Game, 400/10 Sense of Ennui.